Step Into the Construction Knowledge Game Zone and Battle!

Note that only visitors with a valid .edu email address are allowed to register and play, all others must request site access.

Adapted from the field of gaming, gamification in eLearning relates to employing different strategies that help with student engagement.  By Gamified, we mean the application of game-related principles, especially those that relate to online user experience and engagement within a non-game environment such as learning. On this learning platform, the learner is kept engaged with various interactive content types designed and configured with H5P content.

Aerial Photo of Construction Facilities, Courtesy of Georgia DOT YouTube Video of I-285 & SR 400 Improvements Project Progress Q1-2020

Welcome to an immersive and interactive play to learn environment, designed for the construction industry. The learning environment is designed as a play to learn environment, fully immersing the learner with interactive game content designed towards real-world construction situations and decision making. The environment is set for you to challenge yourself or others as you learn and battle your way through the various construction knowledge paths.

Before you start on your knowledge quest, we think it is important that you hear what the GATEKEEPER OF CONSTRUCTION KNOWLEDGE has to say

“your quest to learn and prove your competence has brought you here, where you will find well-blended construction know-how for residential, commercial, industrial, and heavy civil projects. As such, there are no silos, no limits, and nothing here is for those who may prefer to focus only on a specific area of the construction industry. Accept the challenge and proceed to play and learn. Only when you have successfully conquered all the knowledge paths will you be crowned a Construction Knowledge GURU”

The learning environment is designed for college students in construction related programs, and for young construction professionals wishing to explore and expand their construction know-how. Bridge knowledge and skill gap in specific construction knowledge paths, and gain skills that you will need to effectively transition from a student to a young and thriving construction professional.

The knowledge paths offered here are free, online, self-paced and are open for anyone to enroll. The knowledge paths provide learners an opportunity to brush up on some construction knowledge paths, as well as fill learning gaps on other construction knowledge paths.

The immersive and interactive play to learn games are integrated into the knowledge paths, and they are designed to help engage the learner with real-world construction cases and scenarios. In addition, you get to ask me field related and academic related questions specific to a knowledge path using a unique Q&A tool.

One more thing, the knowledge paths have levels, and the GATEKEEPER OF CONSTRUCTION KNOWLEDGE requires that you complete specific level 1 and 2 paths before you can earn your right to play more paths, unlock more content, and level up to level 3 paths. The same game principles apply when leveling up to level 4. Level 5 is red hot, and you should have completed a course in structures to attempt level 5. The knowledge paths have resources (aspects of the knowledge path) that you need to acquire to play like a guru. To crown it all, there is a leaderboard with ranking based on the number of interactive game content completed, and the learners earn badges of achievement as they complete knowledge paths and move up in level.

I hope that you will learn a thing or two to help you in your career in the construction industry.

Sincerely

George, O. PhD